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Writing the story
Where do ideas come
from? How is it structured?
Where do ideas come from? It's the 'what if' game. We
all played it as kids, and I watched my own kids and now my grandchildren do it
today. "What if we were
policemen?" "Yes, and what if we found some money?" "And
what if it turned out it was stolen?" "And what if we - - blah, blah,
blah." They build their fantasy world to play in, then weave a story as
they play. The actual playtime is not as important as the story.
How does this work with real
stories? My new book,
Or how about this one? My
book Don't I Know You? asks the question "What if there was a man that
everyone thought they knew as soon as they saw him?" "And what if it
turned out that wasn't always a good thing?" "And what if people
started identifying him for things he hadn't done because they mistook him for
someone else?"
The what if game that we
played as kids still works. But where does the ember of a story idea come from,
that live coal that bursts into flame when we blow on it? Actually we can start
at any point in a story. We can have a character and we want to tell his/her
story. That was the case with the one I just mentioned, the man that everyone
thinks they know.
We can have a setting that
fascinates us so we populate it with characters and see what story we find
there as I did with To Keep a Promise. It was set in the little town of
We can have an outcome or a
moral that we want to demonstrate and decide who is to do what and how we are
going to be able to make our point.
We can have a historical
event driving the story, a romantic triangle, or a mystery to be solved. There can be any number of sparks that will
get the project underway.
We can start the process at
the beginning, middle or end and work through it front to back, or build it
forwards and back from any point. The process of developing the idea depends on
where that idea comes from, what our burning ember is . . . where it causes us
to begin with our story.
Wherever we begin we have to
end up with some very specific things. If we are writing a genre story there
are things readers expect to be in them, things we have to deliver. Those are
specific to romances or traditional westerns or fantasy, among others, and if
we desire to write those, we have to find out what those expectations are and
how to make them happen. I won't go into them here.
In addition to what we might
call the 'rules or conventions' of a specific genre, there is a structure
that stories should be built upon. This is where we'll spend our time.
Regardless where we begin in the process we need to start shoehorning our ideas
into the classic story structure. It is the most dependable, reliable way to
make sure our story works. I've seen those who also equate it to a three act
play, and that concept works well.
Act 1 - the setup and the
trigger
The setup introduces us to the
characters, where they live, what they do and gives us a reason to care about
them, particularly about the lead characters. Often the novice writer will just
open talking about the scenery, the beauty, describing characters. Like
Snoopy's classic beginning, "It was a dark and stormy night - - - "
Well, why not, we have to
set it up? The reader has to know where they are, don't they? This approach
would be the same as an offstage narrator beginning to describe what the
scenery on stage looks like as the curtain opens. People don't care about the
scenery until they know what is going on. We have to get them invested in the
plot and get them invested quickly, but we can't just begin talking about the
plot either, that's be like that offstage narrator explaining what is about to
take place in the story. That works for a lawyer in a trial explaining what
they intend to prove and how the prosecution or the defense is going to
proceed, but it doesn't work in a story.
If we can't start talking
about the scenery or the plot, how do we start? Stories are told through
people. When that curtain opens we have to get somebody onstage, and we don't
want that narrator describing them to us. We want to set them in motion,
delivering dialogue, and we'll sprinkle in our description as they do, fleshing
them out as their actions draw the reader in.
How much description is
appropriate?
Not lines and lines of it, that's called an information dump and it's a
storyline killer. I love the comment of Elmore Leonard when he said "I
don't write the stuff people skip over.
I believe the best I've read
on that subject came from Stephen King in his book "On Writing." He
said our job is not to create artificial characters for the reader to try and
visualize, but give them just enough description to delve in their own memories
and call up someone they know better and can call to mind more vividly than
anyone we could possibly create. He said he didn't want someone trying to see
the little cheerleader he went to school with that is inspiring some part of a
story, but the cheerleader they went to school with themselves.
It's walking a tight line.
Too little prompting and the reader is likely not to visualize anything at all
and the story will suffer from a lack of realism. Too much, and they are
working with our artificial creation, not their own vivid memories. But when it
is done well it invokes other senses, senses that we couldn't even write into a
story. It may even build in old pain or happiness into the story, something we
didn't even intend to put there, but which adds a real depth of feeling and
emotion.
Our most immediate job is to
get the reader interested in a character, wondering what their relationship to
the story is going to be. We do that in the setup, pull the reader onstage with
us, get some interaction going . . . then we pull the trigger.
The trigger is the explosive incident
that blasts the plot into motion. It is big, overwhelming, and changes the
character's situation in the largest way possible. It will drive us the rest of
the way through the first act ending it with our focal character in as much
trouble as he/she can possibly be in, and with as little hope as they could
conceivably have.
Using my own books again,
(which I'm sure some of you will want to find over in the bookstore so you can
research this process in greater detail) Mysterious Ways introduces you to the
rogue and scoundrel Amos Taylor as he acquires the clerical suit that will be
his disguise. Hopefully you find him likeable in spite of his lack of redeeming
qualities as we will want to at least hope for him to change. The first act
reaffirms his characteristics and sets the stage for what is to follow. The
trigger is when the old black man, Joseph Washington, tells Amos he knows who
he is and that he has taken action to see that he can't run and can't hide, but
is going to have to continue his charade as a preacher for real, like it or
not.
In another of my books
(entitled Don't I Know You?) the character Larry Smith demonstrates his
remarkable ability to be recognized by everyone in the first act and hooks up
with a likeable sidekick who will become essential to his survival. The trigger
happens when all of the good-natured back slapping and free meals ends and a
man comes after him with a gun, sure he is the man that got his sister in a
motherly way.
To Keep a Promise shows
there is latitude in the way this can be sequenced as the trigger is pulled in
the first few pages. The heroine, Janie Benedict is left alone and helpless
after her husband is killed on the way west. She is totally distraught and the
book is hardly underway. The first act continues as the supporting characters
appear in the form of two wandering cowboys who will take her under their wing.
Even though the order changes somewhat, the first act ends with her unsure and
discouraged, and the reader totally interested in the characters. Each chapter in the first act, or for that
matter throughout the entire book should lead up to a resolution found in the
next chapter. We should never make a book easy to put down at any point.
The best thing I've ever
been told about a book was when a lady was reading Promise as she waited for
her grandchild to be born. She was called to the delivery room that the
grandchild was arriving and she yelled, "Wait a minute, I've just got a
few pages to go and can't stop here." What a compliment!
Act 2 - making the trip
The curtain closes, the
music comes up, act two is ready to begin. Why won't the audience / reader walk
out at this point? Why won't they put down the book and go watch tv? Hopefully
we've left the character in such a strait, gotten the reader so invested in the
story, that if there were any point in the book where it could be put down,
this certainly wouldn't be it.
Act two is the longest, most
involved part of the story, book, play or movie. It's the journey through
the maze. Here we have our focal character trying different ways to solve
his/her problem only to be blocked each time. What's the problem? That depends
on the crisis we used as the trigger to set the story into motion.
We know what a maze is, even
if we have not experienced one personally, we've tried those paper trail things
where you take a pencil and try to draw a line to the way out without crossing
the lines that represent dead ends. Frustrating, but not nearly so frustrating
as the real life maze I was in once at a carnival. It was made of mirrors, and
not only were the dead ends there, but they didn't look like dead ends. Drove
me nuts.
We need to create that same
frustration as our focal character tries different passages that look
promising, but is blocked each time and forced back, not to where they were,
but to an even lower and lower starting place. In Mysterious Ways Amos keeps
thinking he has found a way out of his situation, usually through nefarious
means, only to be blocked and stymied. His frustration level continually
escalates.
Mid-Point - somewhere near the middle
of the book, play or movie, it begins to look as if the character may be able
to solve his/her problem, hopefully by some solution the reader does not
approve of. Maybe it is by cutting corners, making spiritual or moral compromises,
settling for less, or just outright skullduggery. In
Hand in hand with the
mid-point solution comes the mid-point crisis. The focal character is
walking through an open door out of the maze when that door is slammed and
locked. Not only that, but it is done in such a way that the stakes escalate
tremendously. His/her solution is not only foiled, but the focal character is
presented with a new set of circumstances that will change the rules for the
rest of the journey. In
Here we find the red-herring
solution. This generally comes just before we hit the final crisis or the
climax of the book, story or movie. It hopefully fools the reader and the focal
character themselves into thinking the problem is finally solved. It is
hopefully a very unsatisfying solution, but it does work. An astute reader may
realize there are still quite a number of pages in the book and realizes this
couldn't be it. For that reason they can't put the story down because they know
something big is coming.
Indeed it is as the second
act always ends with the climax, the huge life or death crisis where the
character has to confront his/her demons and defeat them. In Mysterious Ways -
- - no, you'll need to find that out for yourself. Suffice to say Amos does
indeed come to face with his demons, the curtain closes, the music comes up,
and the reader is left to wonder. No putting the book down here.
Act 3 - high point and resolution
Act three brings the highest
point in the story and the resolution. When the curtain opens we find the
focal character on his/her knees, totally bereft, beat into submission. Okay,
any more of this and we will have totally depressed the reader so it's time for
us to get the character off the hook. We do this by a miraculous event, divine
intervention, a superhuman effort, the more startling the better. The demons
are defeated and success is achieved. We give the reader what they have been
waiting and hoping for.
This brings the final point,
the resolution. There are books that resolve on less than happy endings,
or leave the ending up in the air, but for the most part people like
"happily ever after." The resolution quickly follows the climax,
usually a few pages in a book or a few minutes in a movie.
In the movie "Sixth
Sense" the moviegoer was led through a maze in which 99% of those watching
bought into the carefully placed misdirection that led them to the climax.
Suddenly and forcefully the moviegoer was let in on the secret, the focal
character was dead. The entire movie suddenly changed. Nothing had been what it
seemed. The resolution was brief, but for me it was so overshadowed by the
sense of disbelief that I had been fooled so badly that I could hardly wait
until the chance to see the movie again to see if some cheap gimmicks had been used
to mislead me. No, the clues were all there.
Seeing it again, it was
clear that Bruce Willis was dead. In fact those few people who were not fooled
thought the movie stunk, because there was no climax for them.
What if I had been misdirected
by cheap gimmicks or means? What if it had not been in front of me the entire
time? The reader or moviegoer will not forgive that. They love to be fooled,
but it has to be honest, clues in place, the chance to not be fooled always
there. Alfred Hitchcock was a master of that, a master of using our own
imagination, our own intellect against us.
You can take this template
and try it against books, TV shows and movies, and see how it is followed. The
shorter the work, the shorter the journey. In a short story, or perhaps a one
act play, the trigger point throwing the plot into action precipitates a short
journey to a red herring solution that leads immediately to the climax and a
surprising resolution.
Rules are made to be broken
Exactly
right, they are, and my response to this point would be a simple question, who are you? What have you published? Stephen King and
Tom Clancy can break all the rules they want and their books and stories will
sell to editor, and to readers. But a newcomer who decides to break rules or
conventions for effect runs an overwhelming risk that they will simply be
perceived as not knowing what they are doing.
When
we are untried and untested, we have to prove we can write within the accepted
conventions before we can prove we are capable of successfully breaking them.
Doesn't mean we can't do it and get away with it, but in a world where 85% of
all submissions are rejected out of hand without the story being given a full
read, why would we want to take a marginal shot at 15% of the potential chance
of success?